Amanda Casey
Amanda Casey
I love crafting meaningful digital experiences at the intersection of technology, education, and creativity. I specialize in human centered design for Learning and Content Management Systems delivering accessible outcomes for K-16 education, startups, small businesses, and healthcare.
As a subject matter expert in K-12 Fine Arts and Career & Technical Education, I enhance digital and physical learning experiences by developing innovative curriculum, project-based lessons, and custom illustrations. I design classroom ready pages and resources for platforms like Canvas and Google Classroom, tailored to the unique needs of teachers, students, and school districts.
My approach blends deep expertise in user journey mapping, accessibility (WCAG 2.2AA), and design systems with a commitment to practical, sustainable results. I leverage AI in workflow, research, and design building future ready solutions that empower users and support organizational goals.
Sam Houston State University
BFA - Advertising & Graphic Design
AI Training for Product Professionals & Generative AI Prompt Engineering for Product Management | Pragmatic Institute
Ethics of AI & AI in the Classroom: Tools, Truths and Transformation | Heinemann Educator Summit
Open Educational Resource Management | UMGC
Instructional Design | Eduflow
Accessibility Fundamentals | Microsoft
Google UX Design | Coursera
K-12 Fine Arts & Technology Applications Teacher Certification | Texas & Oregon
Figma | Balsamiq | UX Pilot
Miro | FigJam | Canva
Jira | Confluence
Perplexity | Consensus
Chameleon | Hotjar | UserTesting
Adobe Creative Suite | Firefly
Captivate | Camtasia
Microsoft Office & Teams
Google Workspace | AutoDraw | Analytics
Slack | Asana | ClickUp
Canvas | Google Classroom | Blackboard
WAVE | axe DevTools | NVDA | JAWS | Voiceover
Mixed Methods Research
Human Centered Design
Object Oriented UX
Graphics & Visual Design
Wire-framing/Prototyping
508 & WCAG 2.1-3.0AA/AAA
Information Architecture/QA
Instructional Design
Advertising/Brand Design
Digital Marketing/SEO
Product Auditor & Beta Tester
Collaborate with educational spaces to enhance their content to meet accessibility compliance and improve their user engagement through research, persona development, usability testing, interface analysis, lead initiatives in design strategy, improving cross functional team communication, establishing best practices in design documentation, designing grade level illustrations/artwork and improving legacy information architecture to deliver cohesive, effective design solutions across teacher and student platforms.
Lead design strategy to modernize legacy information architecture, creating cohesive, scalable solutions across responsive platforms with enhanced WCAG 2.2AA accessibility.
Collaborate with cross-functional teams to conduct mixed-method research to ensure all customer facing products align with print and digital design decisions.
Write, edit and produce instructional materials that build engagement for diverse users of all ages.
Design, review and test responsive interfaces to increase user satisfaction.
Stay informed of current Marketing, Brand Awareness design trends and utilize AI for research and development.
Coordinate and oversee security and compliance assets that meet industry specific requirements.
Review & update design systems in Figma and streamline documentation for Jira, accessibility integration, and accelerating design-to-development handoffs.
Managing UX/UI Designer
Nov 2024– Feb 2025
Addressed and updated designs on the teacher-facing curricular platform and internal content management tools. I worked closely with cross functional teams in Product Management, Tech, Growth, and Engineering to create intuitive experiences that address complex user needs. This role combined my passion for human-centered accessibility with my expertise in UX/UI design and team leadership, allowing me to drive impactful change in K-12 education through effective digital solutions.
Mentored team of UX/UI designers, fostering collaborative user-centered design culture aligned with product & engineering.
Managed Figma account to establish a scalable design system to ensure consistency and efficiency across products.
Drive iterative improvements to legacy teacher-facing platform, enhancing usability and accessibility.
Collaborate cross-functionally with Product, Engineering, Marketing, and Growth teams to align vision and roadmaps.
Established best practices for Agile workflow, documentation, and communication, accelerating design delivery.
Enhanced platform features low-to-high fidelity prototyping, usability testing, and data-driven design decisions.
Sr UX/UI Designer
Mar 2022– June 2024
Collaborated with internal cross-functional teams, product management, engineering, data teams, stakeholders, and international developers to enhance the user experience and interface design for the new STEMscopes Science 4.0 Platform. My role focused on managing & mentoring a team of designers, leveraging user-centered design principles to create intuitive and accessible digital learning environments, enhancing the educational experience for K-12 students and educators alike.
Led UX strategy for STEMscopes Science 4.0, collaborating with cross-functional teams to deliver intuitive, accessible K-12 digital experiences.
Conducted UX audits, competitor analysis, and user research to identify and address pain points, driving improvements in retention and NPS.
Built personas and journey maps for educators, administrators, and students to inform iterative product enhancements.
Developed and refined onboarding flows and help features, leveraging real user data to optimize engagement and usability.
Ensured platform accessibility (WCAG 2.1 AA), collaborating with engineering and QA to certify compliance.
Facilitated weekly UX meetings to coordinate priorities, resolve issues, and maintain development speed.
Initial launch feedback showed user engagement increased by 36%, and 62% of teachers praised the new navigation and layout design.
Teaching: A Path to Learning & Development
UX & Learning Experience Designer
Mar 2022– June 2024
Enhanced product placement, develop roadmaps, and create user-centric landing pages for nonprofit communications. My role focused on applying user-centered design principles to develop accessible sites for educators, helping them acquire new skills in educational technology.
Integrated instructional and learning design methods with UX principles to improve product sustainability and training effectiveness. This included developing accessible interfaces for current needs and future xAPI and AI learning products.
Improved comprehensive persona development through stakeholder interviews, SME consultations, and surveys. This data-driven approach informed the creation of site maps, user flows, and wireframes, ensuring designs meet both stakeholder requests and end-user needs.
Conducted and synthesized various usability tests, including A/B testing, first-click analysis, and eye tracking, to refine designs iteratively.
Collaborated closely with persona participants, stakeholders, and business partners to align design objectives with project goals.
Reviewed current Marketing and Branding and started Google Analytics for new website.
Fine Arts Instructor | The Woodlands High School
June 2024 – Oct 2021
Managed 180+ students per year in Project Based Learning activities to develop online portfolios.
Developed and mentored 5E lessons to bridge state standards to real world creative projects to 9-12 students.
Designed and implemented Asynchronous Art 1 course to promote continuous improvement to online learning that increased student involvement by 83% with online tools and expanded their design process.
Utilized Project Management skills to order art materials and monitored district fine art contest requirements for classrooms.
6+ years Volunteered at the The Woodlands Waterway Arts Festival.
Contributed to promotion of The Woodlands Art Trust. (professional artist gallery within the high school)
Identified & analyzed information to provide solutions in learning gaps for 180 student learners in creative courses increasing blended learning achievement with STEAM real world projects in art appreciation, design, and career exploration.
Built Canvas LMS templates and logo banner for TWHS HS teachers to support online learning during Covid and served as an advisor for the CIDS District Art 1 Curriculum, sequence, and alignment team.
Awarded the CISD Innovation Grant for Two 3D Printers, 3D Scanner and Chromebook Cart to enhance perspective and knowledge of 3D modeling and sculpting for design careers.
Graphic Arts Instructor | Carl Wunsche Sr High School
Aug 2006- June 2014
Managed 120+ students per year in developing online portfolios to meet 21st century creative skills and trade certifications.
Planned student STEM activities to promote best practices in layout design, color theory and career development in the areas of technology, medical arts, and engineering. The plan was for 160 students.
Integrated graphics and traditional art using Adobe Photoshop, Illustrator, InDesign, After Effects, and 3DsMax to guide students towards internships in Career & Technical fields, resulting in a 62% increase in student internships with digital portfolios.
Assisted in developing a student-led after school graphic arts program to enhance the school Grand Opening newsletter, website, and design t-shirts for FIRST Robotics team.
Selected to train in Texas Virtual School Network Spring ISD Art 1 Curriculum course and monitor yearly audits for Lone Star College Articulate Tech Credit by maintaining 21st Century Skills relevant for student learning outcomes to transition to college.
Art Teacher | Bammel Elementary School
Aug 2005- July 2006
Planned student Art activities to promote best practices for K-6 learners.
Developed hands-on art activities to engage and drive engagement for Title 1 students.
Participated in community and state contests to promote art awareness.
Assisted in planning and designing displays for the school wide Fine Art programs to promote community arts for students and families.