Software:
Canvas LMS | Camtasia & SnagIt
Adobe: XD | Captivate | Illustrator
Images & Content Resources:
Pixels | Lottie | Adobe Stock | Personal Artwork |
Google Arts & Culture | SmartHistory | OTL Art History
The Challenge:
Creating a learning course with STEAM project integration that incorporates the Fine Arts as the center of investigation. Learners will navigate at their own pace throughout the course, discover Augmented Reality within images and utilize hot spots in artwork to focus on specific task or learning objectives.
Courses need to be concise, simple and demonstrate current technology embedded to engage the learner regardless of age or disability. Educators, Instructors or Train the Trainers can use this method to help set up a course in any subject by using a template system to insure a organized approach to learning.
Learners do best when they know what is expected, how to locate material, assignments and know the project they are designing is real world, current and industry focused. STEAM learning is important and the more it's incorporated with project based learning initiatives it will help fill any technology gaps, make cross curricular connections and establish a strong creative skills for a growth mindset. Also this can build strong internal communications for organizations and companies to create a diverse learning environment.